﻿using Game;

namespace Mekiasm
{
    public class CoalDust : ItemFlat,Interface.IInfuserableItem
    {
        public static int Index;
        public CoalDust() : base("煤粉", MekiasmInit.GetFlatTexture(MekiasmInit.R8, "gem_dust_coal"))
        {
            
            
        }

        public int InfuserValue => blockValue;

        public int InfuserAmount => 40;
    }
}
